SHAPING HYRULE: FAN AND GAME DEVELOPER CO-PRODUCTION OF NARRATIVE AND WORLD IN THE LEGEND OF ZELDA
Abstract
This paper explores how the The Legend of Zelda franchise lends itself to the creation of a master timeline through the use of repeated elements in both gameplay and storyline. Using Otsuka Eiji’s “World and Variation”, I demonstrate how Nintendo’s design philosophy of “game play before story line” creates a formula, or a Zelda “world” from which the game developers make the “variations” that become each unique game in the series.
Published
2019-07-03
How to Cite
LABRADOR, Margarita.
SHAPING HYRULE: FAN AND GAME DEVELOPER CO-PRODUCTION OF NARRATIVE AND WORLD IN THE LEGEND OF ZELDA.
Journal of English Studies and Comparative Literature, [S.l.], v. 17, july 2019.
ISSN 0119-1721. Available at: <https://www.journals.upd.edu.ph/index.php/jescl/article/view/6794>. Date accessed: 04 aug. 2025.
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Articles